3d max vray5/6/2023 Use only decal bump – When enabled, the original surface bump isn't taken into account. Use decal user properties – When enabled, uses the VRayDecal user defined properties. See the Use Only Decal Displacement example and the Decal Displacement example below. Use only decal displacement – When enabled, the original surface displacement is not taken into account. This option is useful for objects without an actual thickness where the back side of the polygons is exposed to the viewer. When a mask is used in a combination with a displacement included into the Material, the Mask must be applied into the dedicated slot in the VRayDecal Parameters instead of using the Opacity map slot in the Material.īack side – Enables the visibility of the projected image on the back side of the face. Mask – Masks the projected material based on a texture. In case of equal Order values, the bounding boxes of the decals are taken into account for positioning. The decal with the larger Order value is set on top of the other ones. Order – Specifies a layering order when multiple VRayDecal gizmos are present. The maximum fade out angle is 180 and it can't take values less than the Normal angle. Values closer to the Normal angle produce a sharper gradient. See the Fade Out Angle example below.įade out angle – Specifies the angle which creates a fadeout gradient starting from the Normal angle. Normal angle – Specifies the angle to which the decal is applied onto the surface below.įade out – Enables the use of a fade out angle. This parameter can take values below 0 and above 100. Projection offset % – Specifies the offset of the VRayDecal gizmo in percentages. Projection depth – Specifies the depth of the volume in which the image is projected. Note that procedural textures are ignored. Length – Specifies the length of the VRayDecal gizmo.įit aspect ratio to bitmap – Оpens a browser window where a bitmap image can be selected and used to resize the VRayDecal based on that bitmap aspect ratio.įit aspect ratio to material – Resizes the VRayDecal to match the aspect ratio of the first eligible texture (bitmap) in the assigned material. Width – Specifies the width of the VRayDecal gizmo. Preview – When enabled, a preview of the material assigned to the VRayDecal is shown in viewport.
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